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Figure poser2/20/2023 ![]() Make a character animation in Poser and Daz is very easy, and can be done in very short time. making a character animation inside Blender would require a lot of work. the texturing is allready made in thos program. By taking poser and daz models inside Blender I can make cloths and other things for that specific figure like V6 f.exģ. ![]() ![]() There are for my part many reason for this. What do you want to do that you cannot achieve in the models native program? Only by answering that question can you determine if it’s worth the hassle of importing that figure. The question is still, why? Why would you want to use a model from Poser or Daz in blender. You’ll need to experiment with the different exporting options to figure out what does what. Honestly, I think it would be easier to just make them inside blender. In theory, you could export the model in OBJ format and use that as a basis to recreate new shapekeys for the figure. You also lose all of the morphs (shapekeys for Blender users). You’ll need to make some corrective shapekeys to fix that. Like above, this can be fixed in edit mode.Īlso, the deformations are horrible. If you have any scaling on your figure, the armature will default back to the original figures bone positions. It was different for all three figures I tested.) Selecting the armature in edit mode, you can easily re-position and scale the bones and it will not affect the model in any way that I can see. Fortunately, it’s more of visual problem. By that I mean that the bones often have weird scales and rotations after importing the figure. That said, I did some tests and had some luck exporting with the dae (COLLATA) format. Basically the same thing as shapekeys in Blender.) Correct me if I am wrong, but the morphs is this thing with the dials in Daz / Poser right? I guess the pose is not the morphs There is allways a question of methods, but there should be possible to get everything into Blender. With DAE fileformat you can get both the rigging and the materials in. There is no problem to get a poser figure into Blender with the materials, about the morphs, probably not. Inside blender this bones can be constraint to the mesh or the model. ![]() The question was if it possible to get a poser character into blender with the bones / rig or armature. I am not sure what you mean now, because no one is talking about linking. For example, I wanted to use Blenders rigging and animation tools because they are better and far more advanced then what is available in Poser or Daz. I may be able to help with your situation. (You can get some but not all.)īefore I go into a huge explanation as to why, please explain what your main purpose for using a Poser/Daz figure is. At least there is no way to do it that will keep all of the figures materials, rigging, morphs, etc. The short answer is no, there is not a way to link a Poser or Daz figure into blender. ![]()
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